骑马与砍杀module.ini是什么东西,怎么创建
答案:3 悬赏:60
解决时间 2021-04-07 06:06
- 提问者网友:相思瘸子
- 2021-04-07 00:52
骑马与砍杀module.ini是什么东西,怎么创建
最佳答案
- 二级知识专家网友:眠于流年
- 2021-04-07 01:53
创建module.ini代码如下:
map_min_x = -70.000000
map_max_y = 70.000000
地图座标,如果要做中国地图的话,估计是得改大点。官网论坛上的那个地图编辑器貌似只能修改地形,不能改地图大小的。
num_hints = 8
time_multiplier = 0.15
seeing_range = 6.5
track_spotting_multiplier = 0.8
blood_multiplier = 2.0
据说这个数量调大可以让对手喷血...传说中的血腥模式吧?
skill_prisoner_management_bonus = 5
skill_leadership_bonus = 5
base_companion_limit = 5
display_wp_firearms = 0
# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/
scan_module_textures = 1
scan_module_sounds = 0
#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
load_resource = textures_face_gen
load_resource = churches
module_version = 0
compatible_module_version = 0
map_min_x = -70.000000
map_max_y = 70.000000
地图座标,如果要做中国地图的话,估计是得改大点。官网论坛上的那个地图编辑器貌似只能修改地形,不能改地图大小的。
num_hints = 8
time_multiplier = 0.15
seeing_range = 6.5
track_spotting_multiplier = 0.8
blood_multiplier = 2.0
据说这个数量调大可以让对手喷血...传说中的血腥模式吧?
skill_prisoner_management_bonus = 5
skill_leadership_bonus = 5
base_companion_limit = 5
display_wp_firearms = 0
# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/
scan_module_textures = 1
scan_module_sounds = 0
#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
load_resource = textures_face_gen
load_resource = churches
module_version = 0
compatible_module_version = 0
全部回答
- 1楼网友:邪性洒脱
- 2021-04-07 03:23
创建module.ini代码如下:
map_min_x = -70.000000
map_max_y = 70.000000
地图座标,如果要做中国地图的话,估计是得改大点。官网论坛上的那个地图编辑器貌似只能修改地形,不能改地图大小的。
num_hints = 8
time_multiplier = 0.15
seeing_range = 6.5
track_spotting_multiplier = 0.8
blood_multiplier = 2.0
据说这个数量调大可以让对手喷血...传说中的血腥模式吧?
skill_prisoner_management_bonus = 5
skill_leadership_bonus = 5
base_companion_limit = 5
display_wp_firearms = 0
# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/
scan_module_textures = 1
scan_module_sounds = 0
#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
load_resource = textures_face_gen
load_resource = churches
module_version = 0
compatible_module_version = 0
- 2楼网友:陪衬角色
- 2021-04-07 02:58
player_xp_multiplier 玩家经验倍数
hero_xp_multiplier npc经验配属
regulars_xp_multiplier 士兵经验倍数
seeing_range 能看见的范围
time_multiplier 时间流逝的速度
track_spotting_multiplier 跟踪倍数
skill_prisoner_management_bonus 每级俘虏技能增加的俘虏人数
其他都是些效果大地图战场大小和模型文件添加的,基本不用弄
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