----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 456 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 66 msec for asset '$default' of type 'material'.
Loaded zone 'code_post_gfx'
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 1659 ms
--- Common Initialization Complete ---
Waited 96 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: G:\使命召唤4\Call of Duty 4 - Modern Warfare
Loaded zone 'ui'
ERROR: image 'images/~weapon_saw_spc-r65g65b65&wea~fbd00e22.iwi' is
missing
Couldn't load image '~weapon_saw_spc-r65g65b65&wea~fbd00e22'